Pavel Manakhov

Pavel Manakhov

Human-Computer Interaction Extended Reality Eye tracking

About Me

I’m a postdoctoral researcher in the GEMINI group at Lancaster University focusing on Extended Reality (XR) interaction on the go. With new technologies, such as compact, all-day wearable Augmented Reality (AR) glasses coming into our everyday lives, interaction with virtual information during locomotion will eventually become commonplace, similar to how we use our smartphones while walking. For interaction during mobility in XR to be practical, users must be able to (a) clearly perceive virtual information, (b) be able to easily interact with it, and (c) maintain awareness of their surroundings for safety. These challenges map onto three research topics I focus on: gaze stabilization, attention distribution, and efficient interaction during physical locomotion.

Before becoming a postdoc, I spent 10 years in industry working as Lead UX/Interaction Designer in both agency and product-team settings, and led HCI education as a teaching-track Associate Professor at HSE University. I hold a doctorate in Computer Science from Aarhus University, where I was advised by Prof. Hans Gellersen and A/Prof. Ken Pfeuffer.

Research

Gaze Stabilization On the Move

Gaze Stabilization On the Move Diagram
Research Question: Can we clearly perceive virtual information while our head and eyes are constantly moving?

Efficient interaction implies that any visual information displayed via XR glasses — be it virtual augmentations co-located with physical objects or interfaces accompanying walking users — should be easily perceived. However, locomotion makes it challenging to stabilise gaze on the image displayed in XR glasses. I study underlying gaze stabilization mechanisms active during locomotion to inform presentation of visual information that ensures legibility.

Key Reference

Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality

CHI 2024 • Pavel Manakhov, Ludwig Sidenmark, Ken Pfeuffer, Hans Gellersen
https://doi.org/10.1145/3613904.3642915

Attention Distribution On the Go

Attention Distribution On the Go Diagram
Research Question: How do we distribute our attention between virtual information and the physical world?

AR introduces a fundamentally different perceptual context in which virtual information can coexist with, occlude, or alter the appearance of physical objects. During locomotion, this presents challenges for visual attention: mechanisms that normally support awareness of the environment may interact with virtual information in ways that remain poorly understood. I’m interested in how underlying mechanisms such as pre-attentive processing are affected by these blended virtual-physical environments and how directing gaze towards virtual information changes the visual flow available for monitoring the physical world.

Key Reference

Better Situational Awareness in AR-HRC? A Comparative Study of Augmented Reality and Mobile Interfaces for Human-Robot Collaboration

arXiv Pre-print • Zhehan Qu, Christian Fronk, Jaewoong Jeong, Pavel Manakhov, Maria Gorlatova
https://doi.org/10.48550/arXiv.2609.01461

Efficient Interaction during Locomotion

Efficient Interaction during Locomotion Diagram
Research Question: How can we accurately interact with virtual information on the go?

Users might want to interact with virtual information without stopping, for example, requesting more information about a restaurant across the street by pointing at it or selecting the next podcast to listen to by touching an XR user interface. Regardless of the input modality — be it hands, head, or gaze — pointing and selection accuracy degrades on the go, because movement involves oscillations of all body parts. I use fundamental knowledge of body kinematics and natural compensatory body and eye movements to inform design of interaction techniques suitable for such on-the-go contexts.

Key Reference

Filtering on the Go: Effect of Filters on Gaze Pointing Accuracy During Physical Locomotion in Extended Reality

TVCG (ISMAR 2024) • Pavel Manakhov, Ludwig Sidenmark, Ken Pfeuffer, Hans Gellersen
https://doi.org/10.1109/TVCG.2024.3456153

Recent Publications

arXiv Pre-print

Better Situational Awareness in AR-HRC? A Comparative Study of Augmented Reality and Mobile Interfaces for Human-Robot Collaboration

Zhehan Qu, Christian Fronk, Jaewoong Jeong, Pavel Manakhov, Maria Gorlatova

https://doi.org/10.48550/arXiv.2609.01461
ISMAR 2026

MagicPitch: 3D Object Manipulation with Gaze, Pinch, and Head Pitch

Haopeng Wang, Pavel Manakhov, Thorbjørn Mikkelsen, Florian Weidner, Ken Pfeuffer, Hans Gellersen

https://doi.org/10.1109/ISMAR70079.2026.00016
GEMINI ‘26 (ISMAR 2026)

Tracing Across Modalities: Investigating Alternative Interaction Techniques for Gesture Typing in Extended Reality

Egor Baydarov, Ekaterina Trukhan, Egor Shibanov, Pavel Manakhov

https://doi.org/10.1109/ISMAR-Adjunct73196.2026.00049
PACMHCI (MobileHCI 2026)

AR Widgets: Exploring Placement Strategies for Persistent Widgets for Augmented Reality

Stefanie Zollmann, Tobias Langlotz, Daniel Wagner, Pavel Manakhov, WeiHong Lo

https://doi.org/10.1145/3821712
PACMHCI (ETRA 2026)

Aligner, Nodder, and Winker: Creating Complete, Hands-Free Interaction Techniques that Unify Precise, UI-Independent Selection and Dragging

Baosheng James Hou, Pavel Manakhov, Jinghui Hu, Haopeng Wang, Hans Gellersen

https://doi.org/10.1145/3806030
AR On-the-Move ’26 (CHI 2026)

UI Placement as a Critical Design Factor for Augmented Reality During Locomotion

Pavel Manakhov, Hans Gellersen

https://hci.plus/wp-content/uploads/2026/04/UI-Placement-as-a-Critical-Design-Factor-for-Augmented-Reality.pdf
PhD Thesis 2025
CHI 2025

On-body Icons: Designing a 3D Interface for Launching Apps in Augmented Reality

Uliana Tsimbalistaia, Caroline Berger, Hans Gellersen, Pavel Manakhov

https://doi.org/10.1145/3706598.3713954
TVCG (ISMAR 2024)

Filtering on the Go: Effect of Filters on Gaze Pointing Accuracy During Physical Locomotion in Extended Reality

Pavel Manakhov, Ludwig Sidenmark, Ken Pfeuffer, Hans Gellersen

https://doi.org/10.1109/TVCG.2024.3456153
CHI 2024

Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality

Pavel Manakhov, Ludwig Sidenmark, Ken Pfeuffer, Hans Gellersen

https://doi.org/10.1145/3613904.3642915
SUI 2023

PalmGazer: Unimanual Eye-hand Menus in Augmented Reality

Ken Pfeuffer, Jan Obernolte, Felix Dietz, Ville Mäkelä, Ludwig Sidenmark, Pavel Manakhov, Minna Pakanen, Florian Alt

https://doi.org/10.1145/3607822.3614523
CHI 2023

A Fitts’ Law Study of Gaze-Hand Alignment for Selection in 3D User Interfaces

Uta Wagner, Mathias N. Lystbæk, Pavel Manakhov, Jens Emil Sloth Grønbæk, Ken Pfeuffer, Hans Gellersen

https://doi.org/10.1145/3544548.3581423

Please see my CV for the full list of publications.